"The Future is in Your Hands"

New York • New Jersey • California

P:  973.454.1587   E:  aecmontville@gmail.com 

Technology

INTRODUCTION TO TECHNOLOGY


Students will learn to:


  1. Make informed career choices 
  2. Make informed decisions as consumers of technology 
  3. Develop an understanding of the impacts and consequences of technology, so that as citizens they can exercise judgment and recognize the need of technological advancements 
  4. They will learn to apply creative problem solving techniques to technical problems 
  5. Understand resources, processes and outputs and their relationships within technological systems 
  6. Students will learn to apply the concepts of mathematics, sciences, social studies, language arts, humanities and the arts in the context of contemporary technology 
  7. Students will learn to use technology as the catalyst for an interdisciplinary approach to education 
  8. Develop an attitude that encourages individuals to keep pace with the rapidly changing society and realize that education is a lifelong process


COMPUTER SCIENCE


Teachers instruct using Microsoft's Visual Basic, students will create a variety of "event driven" programs, and will write well structured, user friendly interactive programs. Students cover:


  1. Using a computer 
  2. Drop down menus 
  3. Syntax of visual basic 
  4. Event driven programming 
  5. Placing objects 
  6. Coding visual basic programs 
  7. Changing object properties 
  8. Algebraic expressions 
  9. Data types 
  10. String functions 
  11. If-Then-Else logic 
  12. Loops 
  13. Graphics 

 

JAVA HONORS


This area includes the methodology for designing a variety of computer programs written in the Java programming language. Most of the programming projects have real life applications. Students learn:


  1. Syntax of Java 
  2. Using the Java compiler 
  3. Classes and objects 
  4. Coding Applets 
  5. Creating methods 
  6. Invoking library methods 
  7. Reading input data 
  8. Formatting output data 
  9. Type casting 
  10. Top-down and object oriented design 
  11. Logical expressions and operators 
  12. If-Then-Else logic 
  13. While and for loops 
  14. Graphics